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- /* Sets up the palette in mode X, to a 2-2-2 general R-G-B organization, with
- 64 separate levels each of pure red, green, and blue. This is very good
- for pure colors, but mediocre at best for mixes.
-
- -------------------------
- |0 0 | Red|Green| Blue |
- -------------------------
- 7 6 5 4 3 2 1 0
-
- -------------------------
- |0 1 | Red |
- -------------------------
- 7 6 5 4 3 2 1 0
-
- -------------------------
- |1 0 | Green |
- -------------------------
- 7 6 5 4 3 2 1 0
-
- -------------------------
- |1 1 | Blue |
- -------------------------
- 7 6 5 4 3 2 1 0
-
- Colors are gamma corrected for a gamma of 2.3 to provide approximately
- even intensity steps on the screen.
- */
-
- #include <dos.h>
- #include "polygon.h"
-
- static unsigned char Gamma4Levels[] = { 0, 39, 53, 63 };
- static unsigned char Gamma64Levels[] = {
- 0, 10, 14, 17, 19, 21, 23, 24, 26, 27, 28, 29, 31, 32, 33, 34,
- 35, 36, 37, 37, 38, 39, 40, 41, 41, 42, 43, 44, 44, 45, 46, 46,
- 47, 48, 48, 49, 49, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
- 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
- };
-
- static unsigned char PaletteBlock[256][3]; /* 256 RGB entries */
-
- void InitializePalette()
- {
- int Red, Green, Blue, Index;
- union REGS regset;
- struct SREGS sregset;
-
- for (Red=0; Red<4; Red++) {
- for (Green=0; Green<4; Green++) {
- for (Blue=0; Blue<4; Blue++) {
- Index = (Red<<4)+(Green<<2)+Blue;
- PaletteBlock[Index][0] = Gamma4Levels[Red];
- PaletteBlock[Index][1] = Gamma4Levels[Green];
- PaletteBlock[Index][2] = Gamma4Levels[Blue];
- }
- }
- }
-
- for (Red=0; Red<64; Red++) {
- PaletteBlock[64+Red][0] = Gamma64Levels[Red];
- PaletteBlock[64+Red][1] = 0;
- PaletteBlock[64+Red][2] = 0;
- }
-
- for (Green=0; Green<64; Green++) {
- PaletteBlock[128+Green][0] = 0;
- PaletteBlock[128+Green][1] = Gamma64Levels[Green];
- PaletteBlock[128+Green][2] = 0;
- }
-
- for (Blue=0; Blue<64; Blue++) {
- PaletteBlock[192+Blue][0] = 0;
- PaletteBlock[192+Blue][1] = 0;
- PaletteBlock[192+Blue][2] = Gamma64Levels[Blue];
- }
-
- /* Now set up the palette */
- regset.x.ax = 0x1012; /* set block of DAC registers function */
- regset.x.bx = 0; /* first DAC location to load */
- regset.x.cx = 256; /* # of DAC locations to load */
- regset.x.dx = (unsigned int)PaletteBlock; /* offset of array from which
- to load RGB settings */
- sregset.es = _DS; /* segment of array from which to load settings */
- int86x(0x10, ®set, ®set, &sregset); /* load the palette block */
- }
-